2.2 Understand user requirements or constraints, resolving barriers to access
Understand the audience and their requirements, remove their constraints and barriers, and give them an equal role in decision making.
Criteria
- Audience evaluation:
Identify primary and secondary target users. Evaluate and define their needs through research, testing, or analytics. Ensure your users and affected communities are consistently and closely involved in the research and testing process.- 6 Powerful User Research Methods to Boost Hypothesis Validation
- 9 bogus reasons why some designers claim UX Research is a waste
- AFNOR Spec 5.1.1 & 5.1.2 (French)
- Complete Guide to User Interviews
- Essential elements of an effective UX research plan
- How To Argue Against AI-First Research
- How To Run UX Research Without Access To Users
- Make the sustainable thing the best thing, by design
- The UX Cookbook
- UX: Best Practices For Developers
- UX/UI Product Design Roadmap
- Barriers and access:
Conduct internal and user research to identify whether a technical, material, or human constraint might require adaptations to reduce barriers or improve access to content.- Access Guide
- Accessibility
- Adaptive web design
- AFNOR Spec 5.1.1 & 5.1.2 (French)
- Introduction to Web Accessibility
- Keys To An Accessibility Mindset
- Learn Accessibility
- Metrics to measure the ROI of web accessibility
- Supporting Digital Skills and Reducing Social Isolation Amongst Older People
- United Nations SDGS – Goal 1 – Poverty
- United Nations SDGS – Goal 3 – Health & Well-being
- United Nations SDGS – Goal 9 – Infrastructure
- United Nations SDGS – Goal 10 – Inequality
- United Nations SDGS – Goal 16 – Sustainable Society
- W3C Web Content Accessibility Guidelines
- What are design constraints?
- What are the Main Barriers to Digital Inclusion?
- Barrier removal:
Remove identified barriers to access. These can include deceptive design patterns, accessibility issues, or other pain points.- AFNOR Spec 5.1.1 & 5.1.2 (French)
- Dark Design Patterns Catalog
- Dark pattern
- Dark Patterns Detective
- Dark Patterns Hall of Shame
- Dark patterns in UX: how designers should be responsible for their actions
- Deceptive design vs. the law
- Deceptive Patterns
- Europe’s Digital Decade
- GPF – General Policy Framework (PDF) – 4.14 – UX and UI (Dark Patterns)
- GR491 – 10-3070 – Dark Patterns
- Harm reduction principles for digital accessibility practitioners
- How Deceptive Design is Used to Compromise Your Privacy and How to Fight Back
- Ledger of Harms
- Overlay Fact Sheet
- Overlay False Claims
- ROI Calculators
- Six Dark Patterns to Avoid On Your Website
- United Nations SDGS – Goal 1 – Poverty
- United Nations SDGS – Goal 3 – Health & Well-being
- United Nations SDGS – Goal 9 – Infrastructure
- United Nations SDGS – Goal 10 – Inequality
- United Nations SDGS – Goal 16 – Sustainable Society
Benefits
- Accessibility
Understanding the needs of your audience through accessibility and trauma-informed research will help you prioritize design improvements to boost accessibility beyond the basics. - Conversion
Meeting audience requirements increases the likelihood that they will use it regularly and recommend it to others, improving its adoption rate and reputation. - Economic
Responding to the needs of your audience means they are more likely to convert and purchase. - Environment
Undertaking research to identify real user needs and behaviour means developers can avoid wasting time, effort, and emissions on building unnecessary features. - Performance
Use user research to identify UX bottlenecks that cause user abandonment. Fixes can be measured, tested, and evaluated to further improve performance and reduce emissions through removing those bottlenecks and inefficiencies. - Privacy
Assessing user needs and being minimal with further information requests will help you comply with privacy legislation. - Social Equity
Improving UX with compatibility in mind means products or services work better for users who might otherwise face various barriers to accessing content – such as older devices, low-bandwidth environments, or restrictive territories, language, while being considerate of localizability and adapting to cultural norms. This reduces e-waste and improves equity if older equipment meets needs for longer.
GRI
- Materials: Medium
- Energy: Medium
- Water: Medium
- Emissions: Medium