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2.24 Create a Stakeholder-Focused Testing & Prototyping Policy

UX Design

The organization has policies and practices in place to incorporate stakeholder-focused testing and prototyping into its product development cycles.

Criteria

  • New Features And Perspectives: The organization has outlined processes it uses to prototype and test new features, product ideas, and user-interface components when applicable with real users who represent various stakeholder perspectives, including people with slow connection, with disabilities, with difficulties using digital services, and so on.
  • Resourcing And Viability: The organization has appropriately resourced these processes to support its long-term product viability.
  • Training And Onboarding: The organization has training materials to onboard new product team members to these practices.
  • Testing And Validation: The organization regularly conducts extensive testing and user interviews to validate whether the released features are meeting both business goals and visitor needs.

Impact

High

Effort

Medium

Benefits

  • Environmental:
    Potentially less energy use and reduced emissions as visitors complete tasks more quickly and efficiently.
  • Economic:
    Organizational policies that prioritize user-research help to reduce and mitigate risks associated with building the wrong thing (incurring technical debt), which can increase costs. Additionally, iterative testing and prototyping will reduce the resources needed to build new features.
  • Conversion:
    Reduced visitor frustration resulting from a well-researched and built interface will likely result in less visitor churn.

GRI

  • materials: High
  • energy: High
  • water: High
  • emissions: High

Example

  • A comprehensive usability testing toolkit.

Resources

  • 5 Common Low-Fidelity Prototypes and Their Best Practices
  • A Complete Guide to Usability Testing
  • A Comprehensive Guide To User Testing
  • A comprehensive list of UX design methods & deliverables
  • [GPFEDS] 1.2 – Strategy (Target Users) (PDF)
  • [GPFEDS] 1.4 – Strategy (Regular Reviews) (PDF)
  • Learn Accessibility
  • Little Book of Accessibility
  • Microsoft Inclusive Design
  • Product Management and the Build Trap
  • Prototyping User Experiences: Reducing the Risks of Product Innovation
  • Testing for accessibility
  • The Beginner’s Guide to Usability Testing
  • The Performance Inequality Gap
  • The Ultimate Guide to Accessibility Testing
  • United Nations [SDGS] Goal 12 (Consumption & Production)
  • United Nations [SDGS] Goal 13 (Climate Change)
  • United Nations [SDGS] Goal 16 (Sustainable Society)
  • Usability Testing 101
  • Web Accessibility
  • Web Accessibility Checklist
  • Website Accessibility: 25 Statistics that Prove It Matters
  • Why does speed matter?

View the Guideline

Tags

Social EquityAccessibilityIdeationResearchUIUsabilityEducationGovernance

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